
In short, if you want to take full advantage of Afterimage, expect to spend a fair amount of Skill Points before it really pays off.īut that’s just one branch of the Hero’s tree, and it’s a class with many other uses. Just be aware that unlike many other skills, Afterimage-related skills only power up incrementally each time you advance them you won’t get double boosts until you master the skills. These images offer a boost to the Hero or keep the Afterimage around for longer, and they’re helpful skills if you do take that route: Afterimages are good fodder for enemy attacks, but particularly earlier on, they don’t really add enough impact to make a tremendous difference.

Under normal circumstances, the shade stays around for a turn and uses the same skill that created it. It occupies the sixth slot in your party, whether front or back. The first role for the Hero class revolves around Afterimages.Īn Afterimage is a shade of your Hero with a fraction of its HP and attack power. And because it’s a new unit, it’s also worth exploring in some depth. The Hero class offers three main skill paths with a corresponding support role. This is part one of that compendium of guides, covering the balanced, all-rounders suitable for any team build. We've put together three comprehensive guides to detail the best builds for each class and how they work with each other.

It offers 19 classes to use for your party of five, drawing on all previous games for these classes and adding the Hero as a new one.Įven if you already know how the classes work in their original games, Nexus gives things a bit of a twist by making new combinations possible.ĭon't feel overwhelmed, though. Classes and party composition form the backbone of any Etrian Odysseyexperience, and Etrian Odyssey Nexusis no exception.
